well, I prefer to write SetPosition(10.0f,10.f) to write SetPosition(sf::Vec2F(10.0f,10.0f)) that simple.. and is way faster passing two flaots but a struct with two floats to a function.
floats will be pushed on the stack, but for structs only a pointer is pushed so one derefering is needed (though this a very minor thingy..) well, mostly cause it looks better and its more easy to write :roll: :oops: