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Author Topic: Rendering 2D tiled map  (Read 1312 times)

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herpderp

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Rendering 2D tiled map
« on: August 03, 2018, 05:40:35 pm »
Hi, I started making a project to render a map using SFML from a tiled map editor map file. Quite simple really, the best way I have read is rendering the map as a single image of tiles that is stored in cache. However, when I attempt to render this image I get errors saying that SFML can't render an image larger than 1024x1024. How do I bypass this?

I don't wish to render my map tile by tile as it is way less efficient,

Thanks in advance.

FRex

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Re: Rendering 2D tiled map
« Reply #1 on: August 03, 2018, 06:48:00 pm »
You could use VertexArray or (better, if they're available) VertexBuffer. What was the exact error you got? SFML doesn't limit the size of textures you can use, your GPU does.
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verdog

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Re: Rendering 2D tiled map
« Reply #2 on: August 03, 2018, 06:56:23 pm »
Have you seen this tutorial?