Hey, long time no see, here are some news about the project.
I got a good and a bad news.
The good news is the arrival of Ned Start and Alex into the project! Ned is a talented 3D designer and Alex a composer and sound designer of genius.
I give you two videos of the game development state, with the work of my two new buddies. :]
An ingame footage of the actual state of the game :
And a little slideshow of the rendering and artwork from Ned, with a complete music from Alex, wich remixed one of the music I already composed for the game :
(L'original ici : )
About the changes, I added Ned's background and made a shader system allowing me to introduce a nice shadow shader and glow shader. The ship also became swapable, changing from a fighter form to choper form to bomber form, switching weapon in the same time. Also added a color system for the damages and parenting system for the ennemies. The gameplay changed a bit with that but is not the final one.
The bad news is I'm stopping to use SFML, for the benefit of a full 3D API or full 3D game engine, like Unity3D. 2D is good, but with such 3D models and great rendering, it's a shame to keep with the 2D when, I think, the result could be even better in 3D.
Well, all is proceeding smoothly. :]