Hello,
For the past few days I've been searching everywhere and can't seem to fix this problem or maybe I just didn't understand some answers.
I have an application (a game to be precise) built with SFML that I managed to compile on Linux with 2.4.2 version. I want to migrate to 2.5.1 and be able to compile on Windows so I changed the CMakeLists.txt file to this:
cmake_minimum_required(VERSION 3.0)
# There is no real need for C++17 or 14, but I like to use up-to-date versions
if(CMAKE_MAJOR_VERSION VERSION_GREATER 3.8.0)
set(CMAKE_CXX_STANDARD 17)
else()
set(CMAKE_CXX_STANDARD 14)
endif(CMAKE_MAJOR_VERSION VERSION_GREATER 3.8.0)
if (WIN32)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Binaries/)
endif(WIN32)
# Includes
include_directories(include)
# Source files
set(SOURCE_FILES
source/main.cpp
source/Game.cpp
)
# Assets
set(ASSETS
assets/Fonts/xolonium.ttf
)
# Debug Mode
project(HexDebug VERSION 1.0 LANGUAGES CXX)
set(CMAKE_BUILD_TYPE DEBUG) # This is ignored by MSVC
#SFML Package
find_package(SFML 2.5 CONFIG COMPONENTS system window graphics network audio REQUIRED)
if(SFML_FOUND)
set(SFML_STATIC_LIBRARIES TRUE)
if(WIN32)
set(SFML_USE_STATIC_STD_LIBS TRUE)
endif(WIN32)
endif(SFML_FOUND)
if(UNIX)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Binaries/Debug/)
endif(UNIX)
foreach(asset ${ASSETS})
configure_file(${asset} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${asset} COPYONLY)
endforeach(asset)
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
target_compile_options(${PROJECT_NAME} PRIVATE -g -Wall -O0 -D_DEBUG)
if(SFML_FOUND)
target_link_libraries(${PROJECT_NAME} sfml-system sfml-window sfml-graphics sfml-network sfml-audio)
endif(SFML_FOUND)
#Release Mode
project(Hex VERSION 1.0 LANGUAGES CXX)
set(CMAKE_BUILD_TYPE RELEASE) # This is ignored by MSVC
if(UNIX)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Binaries/Release/)
endif(UNIX)
foreach(asset ${ASSETS})
configure_file(${asset} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${asset} COPYONLY)
endforeach(asset)
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
target_compile_options(${PROJECT_NAME} PRIVATE "-O3")
if(SFML_FOUND)
target_link_libraries(${PROJECT_NAME} sfml-system sfml-window sfml-graphics sfml-network sfml-audio)
endif(SFML_FOUND)
The cmake works and generates the VS solution, that I can build with msbuild (note that I don't want to launch Visual Studio, but only use msbuild). But once I try to run it, it asks for dlls and I don't want that.
I thought that would be solved by linking statically (I don't know much about static or dynamic linking) but it still asks for them.
How can I avoid that? I want to be completely independant from DLL's or at least be able to include the bin directory installed from SFML compiled and installed binaries (that I compiled, not the precompiled).
Thank you.