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Author Topic: Earth Defenders -- Commercial game project  (Read 10737 times)

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Dawolf

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Earth Defenders -- Commercial game project
« on: March 05, 2008, 06:23:58 am »
Hello everyone!

We are a small team of independent developers called "The Virtual Adventurers", and we found out about SFML some time ago (by the way, many thanks to Laurent for his great work on the library).

Here's our project: Earth Defenders, a action/strategy hybrid game which we will sell on the Web for around 20$ if it reaches a high level of quality enough. This project is done entirely with SFML and irrKlang (for the sound effects).

The basic idea is this:

The player is a spaceship pilot who works for the Earth Defenders Coalition, who must protect the Earth from all hostile forces. During the course of the game, the player will accomplish various missions.

Eventually, it will be possible to harvest resources (from asteroids or destroyed spaceship debris) to create your own ship types (many types of weapons and equipment will be available), to lead squadrons into battle, and to control space stations to produce ships, recruit pilots, create automatic stationnary weapons, etc.

The campaign will feature a detailed, non-linear story which will be influenced by the player's actions.

You can download the demo here:

http://www.vadventurers.com/games/?lang=en&game=edefenders-d4

Comments and suggestions would be highly appreciated! You can use our forums:

http://forum.vadventurers.com/

Important news are announced on our homepage:

http://www.vadventurers.com/

Stay tuned! New demos will be released relatively regularly.

Here are some screenshots:





Update (Version 0.4, December 8, 2008)

Important changes have been made (most are invisible for the players, unfortunately), and we're currently working on more.

The new version has (among other things):

-A new mission
-A much better tutorial
-New graphics
-A new and much upgraded AI

For the next version, we're working on:

-Introducing the strategic game
-More missions
-Making the game completely moddable
-A new interface and better graphics

Laurent

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Earth Defenders -- Commercial game project
« Reply #1 on: March 05, 2008, 08:44:32 am »
That's impressive, the game is very polished and fun to play.

Great job :)

I'm curious : why did you choose irrKlang over sfml-audio for the audio part ? Which important feature did I forget ? ;)
Laurent Gomila - SFML developer

tgm

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Earth Defenders -- Commercial game project
« Reply #2 on: March 05, 2008, 08:46:24 am »
Why do you use Irrklang? (Do not misuanderstand me, I'm using the Irr* thingys too) but SFML already got some Sound handeling..
Screens would be cool. (Got a Linux...)

Dawolf

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Earth Defenders -- Commercial game project
« Reply #3 on: March 05, 2008, 03:25:14 pm »
About irrKlang:

We started using SFML when it was still at version 1.1, so we didn't like that people would have to download and install OpenAL to have sound.

Also, we're working with VS2003, so we had to recompile the libraries, and for some reason sfml-audio completely refused to be recompiled. And, well, irrKlang has some really neat features, like sound reverberation, echo and stuff like that, which we will probably use eventually.

We figured that, if the game sold well enough, 100$ was a low price to pay for the commercial license.

T.T.H.

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Earth Defenders -- Commercial game project
« Reply #4 on: March 06, 2008, 12:02:16 am »
a) screeeeenies!  :D

b) SFML + VS2003 + problems = maybe go here

Dawolf

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Earth Defenders -- Commercial game project
« Reply #5 on: March 06, 2008, 12:53:51 am »
I added some screenshots to the original post.

Dawolf

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« Reply #6 on: December 08, 2008, 04:44:08 pm »
Update:

The 0.4 version is available at last (check the download link in the first post)! We had many troubles during development, but we're still making progress.

The new version has a lot of changes -- most of them invisible for the players, unfortunately -- including a completely new and much better AI. There is also a new mission which has lots of action, and in which the player is given the choice to volunteer (or not) for an important assignment. Also, we're introducing little by little new graphics.

There will be major changes in the next version (which should be completed much faster than 0.4), especially for the controls and the interface. We'll also add elements of the strategic game.

As always, suggestions and constructive criticism are appreciated. Also, if you feel like it, you can leave a message on our forums, we'll make sure to answer it!

dabo

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Earth Defenders -- Commercial game project
« Reply #7 on: December 11, 2008, 09:31:15 pm »
I like it a lot, I'm gonna give you more feedback when I have had the chance to play some more, I'm pretty busy right now.

Dawolf

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Earth Defenders -- Commercial game project
« Reply #8 on: December 12, 2008, 03:30:32 am »
Quote from: "dabo"
I like it a lot, I'm gonna give you more feedback when I have had the chance to play some more, I'm pretty busy right now.


Great! I'll be looking forward for your comments. We're always looking for ways to make this game a good one, so anything that can help us is very much appreciated.

panithadrum

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Earth Defenders -- Commercial game project
« Reply #9 on: November 19, 2009, 12:49:58 am »
I would like to try the demo, but seems that your site is under construction :P

lap1994

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Earth Defenders -- Commercial game project
« Reply #10 on: November 19, 2009, 04:39:51 am »
Doesnt work for me either. And screens are missing :(
Practice makes perfect.