Is there a clean/simple way of making the outlines of a sf::Shape not get affected by scale?
(See attached picture to see what I mean.)
Because I can't decrease the scaling by setting another OutlineThickness, because on different scales, horizontal and vertical get affected differently..
I could do this as a seperate shader, I guess.
But I want to avoid that.
And I COULD use sf::RectangleShape::SetSize() instead of using Scale at all.
But I've built everything around SetScale now, because I'm only using sf::Shape pointers everywhere, and I don't want to cast all the time.