Hello,
I have some graphics code that draws by inheriting sf::Drawable, does a bunch of complicated stuff to draw, etc. Now, I want to use this same drawing code in a different application. The issue is that this different application is using a GUI library that creates the OpenGL context for you. As far as I can tell, the only thing that I can get from this GUI library is the context itself. Is there any way I can tell SFML to draw to this context? It seems like SFML's classes must draw onto a RenderTarget, and I can't find a way to tell it to draw to my context. Is there any way to do this?