Scaling your images in game is tricky to make them look good and best avoided in a simple game (there is a certain pattern of resolution created by evenly divided by 100).
The track looks too blurry, I wouldn't scale it.
The car should be scaled beforehand so it's smooth.
I would also try picking a car that doesn't look like it's covered in pebbles.
Dear Ashenwraith
I only scaled the image to make the road big enough for the car, to test how it behaves.
The car is bigger, because later on i will add speed dependent zooming, like it was in GTA 1 (you drive slow, the car is bigger, you drive fast, you see more of the track).
Besides, if I enable anti-aliasing the quality will improve a lot.
And finally, the textures aren't what matters now. I only chose this track and this car, cause I didn't have to make them myself. When I work out the physics, I will take care of the graphic side
Any way, thanks for the input