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Author Topic: sfml don't render  (Read 2277 times)

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edward090901

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sfml don't render
« on: January 26, 2019, 02:37:14 pm »
fast execution, but slow render (miss cards)
Also miss cards, but with animation working properly
what wrang with my code? How fix it?

UPD: caught dealeCards from one cycle and from the next one, if you have time to press the next step in less than a second, the value will not change

UPD2:like the program does not have time to count, but she does, in addition, regardless of the number of sprites, time always remains that second

And sorry for my google translate :-X ;D
« Last Edit: January 26, 2019, 03:44:57 pm by edward090901 »