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Author Topic: Threaading a sprite  (Read 1234 times)

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dramcryx

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Threaading a sprite
« on: February 04, 2019, 06:01:04 pm »
Hi. I've got a sf::Sprite inheritor and I want to make it perform attack animation. The problem is that the duration of that animation must be much longer than a quick button click.
I made "attack" method as a thread that locks other methods from changing sprite's position and texture.
But that texture doesn't seem to change. When R key is pressed, strikev2() is called.
(click to show/hide)
So in performAttack I exactly want my texture to change 4 times and it doesn't happen but locked makes the effect and std::cout also prints integers. I think the problem is syncing texture in main. Could you, please, suggest how should I fix that?

eXpl0it3r

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Re: Threaading a sprite
« Reply #1 on: February 04, 2019, 08:32:02 pm »
Threads are definitely not the answer here. Instead you can take a clock and track the passed time and base your animation on that.
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dramcryx

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Re: Threaading a sprite
« Reply #2 on: February 12, 2019, 10:50:02 am »
I thought I deleted this post because I fugired out the problem quickly.
The problem was using join() instead of detach().
Second one worked out well.

 

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