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Author Topic: Text input  (Read 863 times)

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Degri

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Text input
« on: March 02, 2019, 08:23:35 pm »
I've tried to make some text input in SFML but "input += event.text.unicode" removes what was previously written: when I draw a Text with "input" as string it shows the character currently pressed and then removes it when another key is pressed. What am I doing wrong?

eXpl0it3r

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Re: Text input
« Reply #1 on: March 03, 2019, 12:09:59 am »
Can you provide a minimal but complete example of your code?
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Degri

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Re: Text input
« Reply #2 on: March 03, 2019, 07:31:48 am »
I'm sorry I bothered you, but while copying the code to another file to share it here I found out I made a really dumb mistake... Sorry again!

eXpl0it3r

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Re: Text input
« Reply #3 on: March 03, 2019, 09:26:56 am »
No worries, happens to all of us. :)
Glad you figured it out.
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