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Author Topic: Minimum required OpenGL Version?  (Read 1014 times)

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Akaryuu

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Minimum required OpenGL Version?
« on: March 06, 2019, 11:06:12 pm »
I am planning a project that targets potentially quite old hardware. I am considering using SFML for that project, but I could not find latest info on which minimum version of OpenGL is required. Hope somebody could help me answer that? Thanks a lot in advance!

PS: It's been over 10 years, but used SFML quite a lot back then. Though I could not recover my old account, don't have the email-address any longer. Curios to see what changed, and was also positively surprised that there is some support for Android and iOS now.

eXpl0it3r

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Re: Minimum required OpenGL Version?
« Reply #1 on: March 08, 2019, 02:27:34 pm »
Don't remember the exact minimum version and it also depends on the feature set wanted (e.g. Shaders, VertexBuffer). It used to be somewhere close to OpenGL 2.1.
Best to just take the examples and run them on your target environment.
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Akaryuu

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Re: Minimum required OpenGL Version?
« Reply #2 on: March 08, 2019, 03:10:35 pm »
For the most part I am going to use the Windows-Module and Graphics-Module for 2D-drawing, text etc. No shaders or VertexBuffer required.
Ok, I will try with some examples, as soon as I get my old pc running ;D.