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Author Topic: Struggling to make a mapLoader function (Textures don't save)  (Read 960 times)

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Kendoki

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Struggling to make a mapLoader function (Textures don't save)
« on: November 15, 2020, 02:28:14 pm »
Resolved thanks to thedaian
#0581
« Last Edit: November 15, 2020, 06:03:21 pm by Kendoki »

eXpl0it3r

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Re: Struggling to make a mapLoader function (Textures don't save)
« Reply #1 on: November 15, 2020, 03:14:53 pm »
It's the classic white square problem.

Your texture instance needs to exist as long as you're using it with a sprite. Since declared the textures in side the mapLoader function, the instances were being destroyed at the end of the function and the sprites pointed to non-existent textures.

I highly recommend to use something like at resource holder.
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Kendoki

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Re: Struggling to make a mapLoader function (Textures don't save)
« Reply #2 on: November 15, 2020, 04:21:55 pm »
It's the classic white square problem.

Your texture instance needs to exist as long as you're using it with a sprite. Since declared the textures in side the mapLoader function, the instances were being destroyed at the end of the function and the sprites pointed to non-existent textures.

I highly recommend to use something like at resource holder.
Thanks you but the Textures are declared inside the main I do this to prevent it from being destroyed  but it still doesn't work (look at the 2nd code it's the correct version)

 

anything