Does anyone know how to (if it's even possible) get the handle (if it even has one) of Windows's wallpaper and use it as SFML graphics rendering surface? I've successfully done something similar with the taskbar, but i can't find out how the wallpaper works. The taskbar seems to act like a borderless fixed window with an on top priority, or at least i could retrive the handle to draw on as if it was a window. But i've no idea how the desktop works...