hey
I've just played a little with sfml, and I must say I like it very much, works better for my needs than SDL.
But the number of keys available for keypress events are too limited.
The first thing I missed was the tilde key, for those who know quake, its the console key (the key left from the 1).
found out it is VK_OEM_5 on windows..
the super keys are missing (windows keys), the menu key, the key right to the left shiftkey, the dot key, the period key, etc.. there are a few more, but I guess you got what I want..
anyway, since some keys might be available on some OS, and others won't, would it be possible to at least send the original keycode out, so one could check it manually, instead of getting a key event with code 0 ?
Another thing that is bugging me, is that there is only one key event for shift/ctrl/alt, but in games I would be interested in having one for left and one for right.
Thanx, great work!