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Author Topic: Tomb Painter - Game Boy inspired game about painting tombs  (Read 595 times)

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Elias Daler

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Tomb Painter - Game Boy inspired game about painting tombs
« on: June 09, 2019, 11:12:04 am »

Site: https://eliasdaler.github.io/
Developer: Elias Daler - everything
Dev logs: https://eliasdaler.github.io/tags/#Tomb+Painter
Twitter: @eliasdaler
Platforms: PC, Mac, Linux
Start of development: August 2017
Release date: 202X (let's hope it's not 203X)

Hello, everyone! My name is Elias Daler and I'm making a game called Tomb Painter.
You may know me from Re:creation (which is now in hiatus), and here I am with another game.

In the game, a painter arrives on mysterious island, which has strange things going on with it. Blob-shaped monsters made of paint start to appear from an ancient tomb. The only way to stop this is to paint beautiful patterns which were washed away by a flood that happened some time ago.

The main mechanic is that you can draw on floors and paint stuff by hitting it with your brush. By painting on the floor, you solve different puzzles.







The game is done in 4 colors (technically it's sometimes 8, because it has two palettes from time to time) and in 160x144 resolution, just like Game Boy!
« Last Edit: June 09, 2019, 02:13:55 pm by Elias Daler »
Tomb Painter, Re:creation dev | eliasdaler.github.io | @EliasDaler | Tomb Painter dev log

Elias Daler

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Re: Tomb Painter - Game Boy inspired game about painting tombs
« Reply #1 on: June 09, 2019, 11:12:15 am »
Tomb Painter started as a small prototype inspired by Minit. At first it looked like this:


I was pretty surprised that so much can be accomplished with only two colors, but I wanted a bit more detail, so I’ve decided to use 4 colors, just like Game Boy did:





The palette is applied as a shared, so it allows me to easily swap to any 4 color palette:



I've spent a lot of time making a painting system so that paint trails look good, and I'm quite proud of it!



Read more in first dev log I've posted a while ago. More technical details are too come soon. Currently I'm working on a level editor and it looks better and better every day:




Components are displayed and are editable in editor: https://gfycat.com/ambitiousheartyabyssiniangroundhornbill
Pixel perfect selection: https://gfycat.com/frenchgaseoushoiho
Tomb Painter, Re:creation dev | eliasdaler.github.io | @EliasDaler | Tomb Painter dev log

eXpl0it3r

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Re: Tomb Painter - Game Boy inspired game about painting tombs
« Reply #2 on: June 09, 2019, 06:21:08 pm »
Awesome work as always! :)

Looking forward to getting a demo of this.
Official FAQ: https://www.sfml-dev.org/faq.php
Nightly Builds: https://www.nightlybuilds.ch/
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Dev Blog: https://dev.my-gate.net/
Thor: http://www.bromeon.ch/libraries/thor/

pvigier

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Re: Tomb Painter - Game Boy inspired game about painting tombs
« Reply #3 on: June 13, 2019, 11:53:18 pm »
Looks great! I like your art style.

I have read your devlog, your replay system is awesome!