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Author Topic: Advice on "actually" making games with SFML?  (Read 76 times)

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hass5

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Advice on "actually" making games with SFML?
« on: August 15, 2019, 07:18:56 pm »
I'm kind of stuck when it comes to gamedev. I use C++/SFML.

One of my problems is that my attempts at making a game always go like this:

Have some vague idea about a game.

Draw some designs and flesh out the details.

Open up VS and start programming.

Once I get a window up and some sort of game object/entity system, I start piling on features.

Eventually, everything gets so messy and poorly designed that I can't continue. Oftentimes I will drop a project, come back to it months later and realize the existing code is impossible to work with. Furthermore, it seems by using a low level framework there is always way too much to get done before its a "game" and not just some hunk of code. For each "game" I have to work out a some system for animations, GUIs, scenes, etc.

I know that that last particular issue is probably to be expected in using a framework like SFML. I arrogantly stick to SFML, however, because I'm not comfortable with using a large engine like Unity.

Paul

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Re: Advice on "actually" making games with SFML?
« Reply #1 on: August 16, 2019, 10:37:44 am »
Make a simple game engine with managers, scenes, GUI.. and create the own tools (simple animation system, GUI) or interface for existing tools like Spine, parcticle editors. You can improve anything in next project.

You can use another languages than C++, with readable syntax, that allows you to think more globally and which are more bulletproof.

 

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