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Author Topic: Single key key repetition  (Read 1120 times)

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Single key key repetition
« on: September 16, 2019, 08:11:41 pm »
I have this function to process inputs:

void sfml_game::process_input(){
  if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) m_game.get_camera().move(sf::Vector2f(-1, 0));
  if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) m_game.get_camera().move(sf::Vector2f(1, 0));
  if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) m_game.get_camera().move(sf::Vector2f(0, -1));
  if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) m_game.get_camera().move(sf::Vector2f(0, 1));
  if(sf::Keyboard::isKeyPressed(sf::Keyboard::F3)) m_debug_items = !m_debug_items;

Now I want to disable key repetition for F3 only, because I use it to toggle something. In it current state it just loops trough until I release the button. Is it possible to disable key repetition for one button only?


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Re: Single key key repetition
« Reply #1 on: September 16, 2019, 10:11:25 pm »
sf::Keyboard checks only the current state of the keyboard.

For state changes, you should use the normal event loop with sf::Event:
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