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Author Topic: PlovR  (Read 3839 times)

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WitchD0ctor

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PlovR
« on: May 22, 2010, 02:09:58 pm »
Pronounced "plover",
It is a 2d Space shooter I'm working on, Will be an action based game with some RPG elements.

The story:
In the year 400 Billion, The Black Star is the largest corporate conglomerate in the universe. As humanity has expanded their hold on the galaxies around them, they have come upon super massive extra terrestrial creatures named 'Vulnero Astrum'. Though most are quite timid, some have proven hostile to everything around it. The black star makes it's business by disposing of the creatures that wonder to close to inhabited planets. You are a plover agent, a cog in the great black star machine. You along with your navigation operator must single handedly take these small planet sized organisms down from the inside.


screenies,





Video,


Still Very much in development



EDIT:
here is a tech demo of what I have so far,

www.blackshark.nukelol.com/NSSC/PlovR_003.zip

warning, this runs fine on my gaming/development computer but i hear that it runs horrible on others thanks to the parallax backgrounds i added,

So, be warned :o
John Carmack can Divide by zer0.

redbull2020

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PlovR
« Reply #1 on: May 23, 2010, 07:10:26 pm »
Wow, looks amazing so far.
Can't wait to see the final version.
What do you use for the particles?

Nexus

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PlovR
« Reply #2 on: May 24, 2010, 01:23:46 am »
PlovR looks interesting, I like spaceship-maneuver-games. :)

At the moment, the graphics of the platforms, background stars and powerups (e.g. Gin) don't really match with the spaceship or the background planet. Maybe you could improve the former ones. ;)
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WitchD0ctor

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PlovR
« Reply #3 on: May 25, 2010, 07:40:37 am »
Quote from: "redbull2020"
Wow, looks amazing so far.
Can't wait to see the final version.
What do you use for the particles?

Thanks, as for what i use for particles, they are custom, I JUST got done with the particle editor


its my first VB.net program so it can use a few design principles but its fully functional!


@Nexus:
Everything is placeholder art so EVERYTHING can use better graphics :P

EDIT: Added link to tech demo
John Carmack can Divide by zer0.