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Author Topic: Using SFML with Windows API  (Read 1580 times)

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Gio

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Using SFML with Windows API
« on: May 26, 2010, 01:53:23 am »
I aim to create a 2D game with SFML, but I want to write some elements, mainly buttons, in the Windows API GUI design framework. Will the 2 work together? If so, how? Do I insert the SFML content in an API-made Window or vice versa, or something else entirely? Any info would be greatly appreciated.
~~Gio~~

Walker

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Using SFML with Windows API
« Reply #1 on: May 26, 2010, 02:04:31 am »
http://www.sfml-dev.org/tutorials/1.6/graphics-win32.php

??

You could also use the .NET API and use Visual C# or Visual BASIC.

If you have no reason for windows specifically, may I suggest using Qt or wxWidgets?

 

anything