I would want to make an engine that scales and moves sprites to create a 3D world that bestows of numerous blocks. I've gotten this idea from a Dreamcast home-brewer and would think that this method is more easier than raycasting. I'm aware that I should make 3 axises but I just came back to SFML and are clueless where to begin. So what math am I supposed to learn for this?
Meerjel01 (New name for myself)