Having a weird behavior here with SFML 2.5.1
if (!m_sftexture->loadFromFile(m_filepath));
{
std::cout << "--Warn-- Unable to load texture from : " << m_filepath << std::endl;
}
m_sfsprite->setTexture(*m_sftexture, true);
I can post more information if necessary, but the sprite is still drawn to the screen. The only output I get is my own warning message meaning loadFromFile returned false. If I butcher the file path then I get the error message stating it is unable to find the file.