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Author Topic: Assertion Failed when trying to load Texture  (Read 96 times)

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Bertrahm

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Assertion Failed when trying to load Texture
« on: December 02, 2019, 06:54:13 pm »
Hey,
im farely new to SFML and im having trouble when loadiong Textures. Im getting an Assertion Failed.
here's the message;
(click to show/hide)

Heres the class where I call the load texture:
(click to show/hide)
(LoadSprite calls LoadTexture, which really loads the texture)
And heres the class for my Window Creation and where I call the LoadSprite Function:
(click to show/hide)

It fails at window creation, but as soon as I remove the LoadSprite call it doesnt fail anymore and the other way arround

Laurent

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Re: Assertion Failed when trying to load Texture
« Reply #1 on: December 02, 2019, 08:23:07 pm »
Do you declare your Engine instance at global scope? Within main()? Somewhere else?
Laurent Gomila - SFML developer

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Re: Assertion Failed when trying to load Texture
« Reply #2 on: December 02, 2019, 08:31:01 pm »
As mentioned on Discord, your LoadTexture function isn't returning anything.

// Method for loading Textures
sf::Texture SpriteLoader::LoadTexture(string name) {
    sf::Texture texture;

    if(!texture.loadFromFile(GetResourceLocation()+"/"+name)) {
        cout << "[ERROR]HE: SpriteLoader: Texture failed to load! (" << name << ")" << endl;
    }
}

Not even sure how this code is compiling for you.
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