What should be the "reading" order of these books?
All of them share the same publisher:
- SFML Essentials (Milcho G. Milchev)
- SFML Blueprints (Maxime Barbier)
- SFML Game Development By Example (Raimondas Pupius)
- SFML Game Development (Artur Moreira, Henrik Vogelius Hansson, Jan Haller)
I suspect there's no just one correct answer, hence I am looking for a general advice.
Assume:
- solid general programming fundamentals (structural, oop, web, low level, data structures, etc.)
- no (or very basic) game programming experience
- no (or very basic) SFML programming experience