Hi Stuff
The idea is the same, when you click, you would need to get the mouse (x, y), then you would need to make the player just go to that point, and the way to do that is the same, with angles and trigo functions. This, if you want to make the player go in a direct way (oblique), I mean, not going like squares.
Another thing I would add is to check when the player has reached the point, and then make it stop.
And what about if you click again before it has reached the point?