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Author Topic: Transforming your project into a real game (Android /Flash game / other..), ELI5  (Read 3544 times)

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Power

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Hello,

I) Once your SFML C++ game is done, coded, compiled and ready to play by using the .exe file,

1) How far are you from being able to put it on the Google App Store?
A) I know you have to pay few bucks, like 100€/$ a year?
B) I think you have to use something called android studio? Wrong?
C) You have to make sure you have no copyrighted material ? (music/images..)
D) ..

2) Making it into a flash game, is possible? Or do you have to had coded it in other langages?

II) What is the best strategy to advertise for your game?
A) Present it to some videogame website and ask them for a review? Or Youtuber/blog
B) Ask for SFML forum memebrs for support
C) Sell it for some company making games that would advertise it and get like a 50% cut revenues?
D) put for free and rely on "ad revenues" ?
« Last Edit: April 20, 2020, 05:13:48 pm by Power »

eXpl0it3r

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How much time have you spend research each topic? ;)

I) I think there are tons of guides and articles on how to release a game on the play store.
II) There's obviously no silver bullet for advertising, otherwise everyone would just do that.
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Power

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How much time have you spend research each topic? ;)

I) I think there are tons of guides and articles on how to release a game on the play store.
II) There's obviously no silver bullet for advertising, otherwise everyone would just do that.
I always assume someone who has done it all, would love to share his experience.. something like that. But you are true i did not search a lot yet, i was just excited and tried and anticipate the informations. I will see when the time comes i guess.

It's like SFML, i enjoy using the "transformations" for vertices by inhereting the class transformation, it does all the math for me. It's kind of a shortcut. Why would i want shortcut with SFML and not want it with other things such as how to publish a game? ;D

Balance is key, i presume