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Author Topic: Help with Day/Night Cycle  (Read 1356 times)

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gamecoder.nz

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Help with Day/Night Cycle
« on: April 24, 2020, 09:51:19 am »
What I have done so far is to create a RenderTexture and colored it black.  Then I have drawn the attached white circle onto it.  Then in the game I drew it onto the main RenderTexture with sf::BlendMultiply.    The result is attached and it is half way to what I want.  I want to be able to turn the opacity of the black down so I can see everything else but I don't know how to do that.  I tried using a shader but with no success.


Laurent

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Re: Help with Day/Night Cycle
« Reply #1 on: April 24, 2020, 11:35:28 am »
Simply fill the render-texture with gray instead of black.
Laurent Gomila - SFML developer

 

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