Hello,
I was wondering what exactly is the gripe with the built-in intersect function in SFML? Why do people say to do your own for more accurate detection (along those lines)?
Can someone tell me why you wouldn't use the built-in feature and what it does that "your own" would?
How I was always taught was checking each side of a square and if it intersects, return true. So it can't be THAT different and seems exaggerated. Perhaps the built-in function would cause problems in a quadtree?