Hey,
How would be a nice explosion done in SFML?
I tried to display a explosion from a bitmap but the problem is the backgroundcolor. And isnt it very bad if I have to create for every underground a new explosion, just because of different backgrounds?
Colorkeying doesn't help at all, too. I get very ugly corners and so on.
Is there a way to draw a explosion with some particles without bitmaps or has somebody else created a nice explosion that does display on every background fine?
Unfortunately I haven't experience with OpenGL so I would need to keep on be in 2D.
Thanks in advance
PS: This isn't a real problem with SFML graphics, so maybe wrong forum. But I thought its a good place to ask on the SFML webpage