2 Textures, no different than all the others I have loaded, cause the program to crash immediately. They are private variables inside a class, and I loadFromFile() in the constructor, but trying to load from anywhere else, even in main{}, causes a crash.. I have done this with plenty other classes and textures, but these two in particular are just causing a crash. By changing them to global variables, they load fine.
Any idea why this might be happening?