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Author Topic: Gnooze [FINISHED]  (Read 6751 times)

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VanEldo

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Gnooze [FINISHED]
« on: June 19, 2010, 06:29:44 pm »
Gnooze

Hey guys! Our new game is finished: I hope you like it :)!

Brief description:
Gnooze is a 2D action and reflex game with smooth, elegant, Asteroids-like gameplay and unique scifi/ comic graphics.

Game manual:
In order to concentrate on the gist the game manual is included in the package you can download below.

Story:
The main server D7 of the well-known "Rabbitshare" filesharing company has been hacked a couple of minutes ago in order to contaminate its data with the dangerous, brandnew "W32Goshawk" worm. The staff was able to fix the security hole so as to avoid further intrusion, but conventional security software is just able to spot the evil software not to delete it. There is not much time left! Goshawk has to be eliminated in order to prevent the the whole world from being contaminated with the worm by the filsharing service. You as a popular hacker are the last hope: Use your self-made, graphical Tool "Goshawk Noose" (alias "Gnooze") to delete the worm from the D7 server, bit for bit.

Features:
+ New, unconventional style of graphics
+ Smooth gameplay
+ 3 completely different, unique weapons
+ 10 levels with varied backgrounds
+ 5 different kinds of enemies
+ 3 levels of difficulty...
+ … which you can change anytime, even while playing
+ tricks for the pros

Screenshots:
http://dl.dropbox.com/u/8169800/Gnooze/Screenshots/screen_1.jpg
http://dl.dropbox.com/u/8169800/Gnooze/Screenshots/screen_2.jpg
http://dl.dropbox.com/u/8169800/Gnooze/Screenshots/screen_3.jpg
http://dl.dropbox.com/u/8169800/Gnooze/Screenshots/screen_4.jpg
http://dl.dropbox.com/u/8169800/Gnooze/Screenshots/screen_5.jpg
http://dl.dropbox.com/u/8169800/Gnooze/Screenshots/screen_6.jpg

Video:
A presentation and battle of the developers: Who of them will win?
Watch it here (German language):

Technic:
Programming language: C++
IDE: Visual C++ 2008
Libs: SFML 1.6
Graphics: Photoshop CS4/ Gimp, Google SketchUp

License:
We decided to use a "Creative Commons" license, which offers more freedom compared to the German copyright (http://creativecommons.org/licenses/by-nc-nd/3.0/de/deed.en). You are free to spread the game!

Credits:
Simon Weber "VanEldo" (me): idea, project management, programming
Lukas Pracht "Syrenion": graphics
Thomass Eccard "2Invention": background music

Download:
http://dl.dropbox.com/u/8169800/Gnooze/Gnooze.zip
(highspeed, no waiting time!)

We want your feedback and appreciate any constructive criticism ;D!
If you got any technical issues, please do not post it on this topic and send me a PM instead!


Have fun playin' !
Greetz, Eldo.  :D

pierreyoda

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Gnooze [FINISHED]
« Reply #1 on: June 19, 2010, 08:24:03 pm »
I've test rapidly and I very liked! The game is rapid, the theme and the graphics originals, and I love the player's ship's movement!
But the font is not very good in my resolution (1600x900).

Whatever, very good work  :D
Projects:
- Open Rodent's Revenge (rewriting in progress)
- Open Advanced War (paused)

VanEldo

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Gnooze [FINISHED]
« Reply #2 on: July 05, 2010, 08:48:31 pm »
Thanks a lot!  :D

By the way,
which difficulty did you use and what score did you reach?  :?:

Hugo

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well...
« Reply #3 on: July 09, 2010, 06:28:53 pm »
I made a list for you:
First off, i love the uploading website you used, dl.dropbox?
2. The games kinda big. i hope its worth it
3. It comes in a zip file, and its ready to run, good good
4. it has a game manual, awesome
5. you can "window key" out
6. you can skip the title screens
7.i like how you say stability, instead of lives, or health
8.should have text at the begining that says "press SPACE", i was a little confused
9.should also have instructions on shooting at the begining of the first level
10.unique, fun, awesome!!!
11.great job on this game, is it open source, i need a little help with my bullet class, where do i get the source?

oh and i got to level THREE on HARD, i lost one life cuz i couldnt go backwards, and i got ~6000 points

VanEldo

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Gnooze [FINISHED]
« Reply #4 on: July 12, 2010, 05:31:43 pm »
Thanks Hugo!

A fast and straightforward access to the game was very important for me as it should be as easy as possible for everyone to play it. I'm pleased you mentioned it  :D .

The game may be open source in the future!

By the way, did you try the alternative weapons? Use [Alt] to switch it  :wink: !

Hugo

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Gnooze [FINISHED]
« Reply #5 on: July 12, 2010, 11:38:57 pm »
Yeah, I did use other weapons
its a really great game, keep on developing it

Hugo

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Gnooze [FINISHED]
« Reply #6 on: July 13, 2010, 04:50:24 am »
Now for part two of my thorough beta testing method:
     I played it for the second time, and i reached level 5, it is very good.
   Still confused on the whole press space to make the force field thing go byebye, and shooting instructions are still not obvious, need IN-GAME clarification, which i cannot stress enough. One bad first time and the user wont use your program again....
Moving on....
So, are you gonna post the source somewhere, sourceforge is preferable, so is google code
I still need the bullet class, and the collision with bullets function, so far[in my game] i do not have bullets, and i need bullets
If you're curious about my game, look in the projects page... here.... in the projects forum....SFML...
 :oops:

VanEldo

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Gnooze [FINISHED]
« Reply #7 on: July 13, 2010, 01:19:25 pm »
Thanks again, Hugo!

I'm thinking of the best approach of developing a in-game instruction system. The problem is: Advanced player may be bothered by the recurring advices.
Furthermore I sent you a PM according to your bullets issue.

Mindiell

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Gnooze [FINISHED]
« Reply #8 on: July 13, 2010, 01:33:12 pm »
Quote from: "VanEldo"
The problem is: Advanced player may be bothered by the recurring advices.
Make it an option before the game starts and stop it automatically after the second or third level for example ;)
Mindiell
----

VanEldo

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Gnooze [FINISHED]
« Reply #9 on: July 13, 2010, 03:19:55 pm »
Hm, I think the best way is to show a pop-up after pressing "Play" the first time and saving this in a file so you won't be bothered by it again  :D .

Any more criticism, advices, wishes? Tell me!  8)