For about a month on and off I've been trying to find out how GLSL versions work in SFML. Do I need to use something in the SFML API to set a GLSL version? Or is SFML built to use a specific GLSL version? I've tried googling this for a while, and have just been searching this forum, and the closest I get to answers never seem to shed any light on this. I've tried just setting arbitrary versions of GLSL using the `#version` preprocessor in my shaders as well, but every one I've tried throws an error...
First post here, thanks in advance for your patience,
Pete