Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML2 API concerns  (Read 11626 times)

0 Members and 1 Guest are viewing this topic.

Svenstaro

  • Full Member
  • ***
  • Posts: 222
    • View Profile
SFML2 API concerns
« Reply #15 on: June 24, 2010, 11:01:41 pm »
Actually, C++0x offers cstdint, so that one could be used.

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6287
  • Thor Developer
    • View Profile
    • Bromeon
SFML2 API concerns
« Reply #16 on: June 24, 2010, 11:09:46 pm »
Quote from: "Recruit0"
Actually, the question (taken literally) means (to put it bluntly) "what's the difference?"
There is no difference in functionality, so the only thing I can tell you is what I have already mentioned. How can I know that this is not what you want to hear?

Quote from: "Svenstaro"
Actually, C++0x offers cstdint, so that one could be used.
As far as I have understood Laurent, he doesn't plan to switch to C++0x.

Anyway, I don't know what's wrong with the current sf::Uint32 type. It fulfills its task, what's the point in creating a new dependency?
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

 

anything