Let me preface this post with the fact that, yes I have seen the 100 other posts on this exact topic but I cant find a solid solution in any of that material to achieve what I want.
I want to use a Bitmap font with the SFML font but no settings allow me to disable the smoothing or baked in antialiasing.
I have seen the multitude of posts saying to
const_cast<sf::Texture&>(font->getTexture(13)).setSmooth(false);
This does disable the smoothing / filtering of the actual texture but the font its self has some sort of baked in antialising applied to it that I want to disable.
This is what the result of the the line of code above provides but you can see how its trying super hard to make this pixel font smooth.
This is the actual desired result I would like to achieve
Sharp clean pixels without any type of antialising or smoothing applied.