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System Requirements of a Finished Game
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Topic: System Requirements of a Finished Game (Read 4992 times)
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adventurefan
Newbie
Posts: 2
System Requirements of a Finished Game
«
on:
June 29, 2010, 05:18:50 am »
I am just wondering what the system requirements would be for a finished game in SFML, that does not use opengl, and excluding variable things like color depth. (windows)
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OniLinkPlus
Hero Member
Posts: 500
System Requirements of a Finished Game
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Reply #1 on:
June 29, 2010, 05:35:11 am »
It depends on the game. The only way to know for sure is to test on a variety of systems.
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I use the latest build of SFML2
Svenstaro
Full Member
Posts: 222
System Requirements of a Finished Game
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Reply #2 on:
June 29, 2010, 05:42:03 am »
How does a SFML game not require OpenGL?
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Recruit0
Jr. Member
Posts: 66
System Requirements of a Finished Game
«
Reply #3 on:
July 01, 2010, 04:20:19 am »
I think he means no 3D.
Even a 2D game can have hefty system requirements (e.g. an RTS game). It all depends on how complex the game is.
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Jallen
Newbie
Posts: 40
System Requirements of a Finished Game
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Reply #4 on:
July 01, 2010, 05:54:28 pm »
Just try your application on a variety of computers. It's the only way.
There is no requirement for an SFML app because it depends how much you are drawing / what else you are doing.
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Ashenwraith
Sr. Member
Posts: 270
System Requirements of a Finished Game
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Reply #5 on:
July 02, 2010, 09:56:06 pm »
Well there is minimum size of a compiled application and a lot of it depends on which dlls you are using, but other than that it depends on the target hardware and what your application does.
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