Hey everyone,
not sure if it's a help request, it's more like a "what do you think about" kind of thingy, so I hope the general category fits.
I try to develop for lower end machines and I use C#. Hate me, hunt me, but I got my reasons
Most of my game ideas include about 5-15 small icons and bars and such for buffs, resistances etc of RPG like creatures or player characters. Given 10-30 units on screen at once that's kind of too many render calls and its a mess to manage all the offsets.
Many games do similar things though - how? What does best practice look like in those cases? Is each unit a vertexarray with the upper quads of the array being reserved for icons? Categorizing different vertexarray quads for different uses seems to be tedious as well. Is it just me being lazy and more of the RenPy/RPGMaker-Guy?