Hello,
As of right now, I'm using Rectangles as a Tile Map as textures aren't of importance right now. It was a simple transparent fillColor, 1.f outline, sf::White outline color. So I'm trying to use VertexArray without textures (sf::Quad). Everything was fine until I realized I don't think colors work like that now.
So would I add an extra 4 lines over the current square to create an outline? Perhaps, just draw the same quad coordinates as lines? I'm just making sure there isn't an easier way.
Thanks