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Author Topic: Moving vertex arrays?  (Read 2330 times)

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new_to_sfml

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Moving vertex arrays?
« on: April 07, 2021, 08:49:13 pm »
Hi, I'm new to SFML and to object oriented C++ and I want to make a Tetris clone. I'm using vertex array to represent tetrominos. Is it the best way to do it?
If it is, then is there a convenient way to move them on the screen?

eXpl0it3r

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Re: Moving vertex arrays?
« Reply #1 on: April 07, 2021, 10:46:31 pm »
If you're just starting out, you're probably better off using sprites instead. That way you don't have to figure out the proper math to transform everything, but you get nice functions.

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new_to_sfml

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Re: Moving vertex arrays?
« Reply #2 on: April 09, 2021, 11:04:44 am »
So a tetromino would be a sprite containing 4 square shapes? But how to arrange them so that they form a correct tetromino?

eXpl0it3r

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Re: Moving vertex arrays?
« Reply #3 on: April 09, 2021, 11:17:31 am »
If you just want the shape without texturing, then you could also use rectangle shapes.
You could for example draw four squares next to each other for a straight tetromino etc.

If you search the project section for Tetris, you should find quite a few examples, often with code, that might help you understand, how one could go about writing such a game.
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new_to_sfml

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Re: Moving vertex arrays?
« Reply #4 on: April 09, 2021, 11:33:22 am »
I can draw four squares next to each other etc., but I also need the program to "see" those four squares as one entity because I think it would make it simpler to use. So I have to join them somehow in code and I'm not sure how to do it.
I don't see any method that seems helpful to do so in sf::Sprite documentation.

eXpl0it3r

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Re: Moving vertex arrays?
« Reply #5 on: April 09, 2021, 11:47:54 am »
You can wrap them in a class and use that as your "glue" code.
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