What I meant is that I used to change the View using set_center, set_size, rotate, and sometimes storing the view somewhere to set it temporary to default View to render stuff like GUI (I drew on RenderTarget without RenderStates specified), and I’ve fully switched to not changing the View but instead changing the Transform stored in a RenderState that I pass along each draw function, and that I can locally change without impacting calling functions (I also use the default RenderState when I want to draw GUI).
I understand from your answer that going one way or the other is globally the same, I just have to decide which way I prefer. Thanks !
Water ? It’s because I didn’t make it to the moon in the video ;-)