short question: I need help compiling sfml via cmake.
long question: Hi! I am creating a 3d RPG in C++ because I want to have more control with pretty much everything, and I want to learn more about C++ in the process. anyways, I have been trying to "compile" sfml with Cmake, and i'm getting frustrated enough to ask for help. I have been trying for weeks, but to no avail
coding in SFML is not a problem, cause I use it on Linux all the time. but I want the game to be for windows, with the ability to port it to consoles and older handhelds.
the SFML docs do not make sense at all of what to do to get the CMakeLists.txt file, in order to build sfml for use with MinGW. I do not want to use an IDE if not possible, because I am used to Linux-style compiling.
if anyone would link to an easy-to-follow tutorial or give me some pointers, that would be great.
or if anyone would be willing to tell me a "simpler to set up in windows" library that would be great too.