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Author Topic: loading images  (Read 1384 times)

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sludge

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loading images
« on: July 06, 2010, 08:50:48 am »
Whenever I display a sprite that I read from a file, instead of only displaying the small part of the image file I care about (my drawing), the contents of the entire file, including the whitespace, are displayed.

In essence, when I load an image, how can I choose to only read part of the image file as opposed to the entire thing?  How do I specify the range of pixels are of importance?

Laurent

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loading images
« Reply #1 on: July 06, 2010, 08:57:23 am »
Code: [Select]
sprite.SetSubRect(the_area_that_you_want_to_display);
Laurent Gomila - SFML developer