Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Collision  (Read 8702 times)

0 Members and 1 Guest are viewing this topic.

Hugo

  • Jr. Member
  • **
  • Posts: 60
    • View Profile
Collision
« on: July 09, 2010, 12:13:07 am »
Mr Laurent? Can you add collision tutorials? And maybe a game using all of the tutorials to show how pretty and fast sfml can be? I canprovidethe pretty sprite's if you ask.

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Collision
« Reply #1 on: July 09, 2010, 08:14:00 am »
Quote
Can you add collision tutorials?

If SFML had collision features, I would.

Quote
And maybe a game using all of the tutorials to show how pretty and fast sfml can be?

This is something that I want to do, but I don't have the time/motivation :(
Laurent Gomila - SFML developer

Hugo

  • Jr. Member
  • **
  • Posts: 60
    • View Profile
actually
« Reply #2 on: July 10, 2010, 06:13:46 am »
Actually, i found a library on here with collision.h and collision.cpp, basically its an sfml specific extension with easy(but sometimes buggy, apparently...)
collision functions, such as box collisions, circle check collisions(with radii), pixel perfect collisions etc.
Maybe you and the author could make a deal and add this library to sfml 2, or 2.1
here's the link:
http://www.sfml-dev.org/wiki/en/sources/simple_collision_detection
Or maybe you or i, could rewrite the code, make tutorials and add them to the next sfml version?

And about the sfml demo....
I can make you a pretty pong game utilizing every major thing except networking, which seems too hard for me...
or whatever, how about you make me a list of the sfml features you want outlined and ill start off that?
the program, images, etc will be open source

Also, is the french forum really better than the english one?

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Collision
« Reply #3 on: July 10, 2010, 03:15:36 pm »
Quote
Or maybe you or i, could rewrite the code, make tutorials and add them to the next sfml version?

This is out of scope, SFML will never provide a physics module, even a simple one.

Quote
And about the sfml demo....
I can make you a pretty pong game utilizing every major thing except networking, which seems too hard for me...
or whatever, how about you make me a list of the sfml features you want outlined and ill start off that?

Well, you don't have to wait for me, or get my approval, to start writing your own tutorial if you want ;)
You can even use the wiki if you want it to be on the official website.

Quote
Also, is the french forum really better than the english one?

???
Laurent Gomila - SFML developer

Mindiell

  • Hero Member
  • *****
  • Posts: 1261
    • ICQ Messenger - 41484135
    • View Profile
Collision
« Reply #4 on: July 12, 2010, 04:48:38 pm »
Quote from: "Laurent"
Quote
And maybe a game using all of the tutorials to show how pretty and fast sfml can be?

This is something that I want to do, but I don't have the time/motivation :(

This is, in fact, a very interesting contest for me :
- Make a game using all the stuff of SFML

And make this a tuto will be a great work too

PS: Thx for this great idea Hugo !
Mindiell
----

Hugo

  • Jr. Member
  • **
  • Posts: 60
    • View Profile
Collision
« Reply #5 on: July 12, 2010, 11:36:50 pm »
Well? What are we waiting for, lets do it!
Ill make the post
"1st SFML Contest"
"make a game, write a tutorial with all the sfml stuff"

Mindiell

  • Hero Member
  • *****
  • Posts: 1261
    • ICQ Messenger - 41484135
    • View Profile
Collision
« Reply #6 on: July 13, 2010, 07:42:33 am »
:lol:
As you wish, but I'm going alone on my road for now...
Hollydays are coming, and I will not have any internet access neither computer. I will make code on paper  :wink:
Mindiell
----

Hugo

  • Jr. Member
  • **
  • Posts: 60
    • View Profile
Collision
« Reply #7 on: July 13, 2010, 11:21:54 pm »
Code on paper, pseudo code or real cpp?
That's how Im planning my game

Mindiell

  • Hero Member
  • *****
  • Posts: 1261
    • ICQ Messenger - 41484135
    • View Profile
Collision
« Reply #8 on: July 13, 2010, 11:23:27 pm »
Well certainly pseudo code, I'm not knowing all SFML stuff. The important thing will be to came back and be able to writ ecode fast enough to have something interesting (and maybe playable)
Mindiell
----