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Author Topic: What is sfml sprite default behavior with undefined texture rect  (Read 2329 times)

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dogunbound

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What is sfml sprite default behavior with undefined texture rect
« on: December 30, 2021, 05:51:04 am »
Here is the example code of what I am curious about:
sprite = sf::Sprite(*assets::missingTexture));
sprite.getLocalBounds();

sprite.getLocalBounds() should return a FloatRect with a width and height corresponding to the size of the missingTexture, correct?
Wiki doesn't explain something as specific as this, so I want some confirmation whether this is true or false.

Thank you.

eXpl0it3r

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Re: What is sfml sprite default behavior with undefined texture rect
« Reply #1 on: December 30, 2021, 10:59:08 am »
As the sprite takes a texture by reference, the texture has to always exist.
If no texture rect is provided as constructor, the size of the texture is used. If the size is zero, the texture rect size will also be zero.
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