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Poll

What's you favorite video game enemy?

Zombies
5 (38.5%)
People
2 (15.4%)
Robots
3 (23.1%)
Aliens
3 (23.1%)

Total Members Voted: 13

Voting closed: July 29, 2010, 06:09:09 pm

Author Topic: Top-Down Shooter  (Read 8035 times)

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Hugo

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Top-Down Shooter
« on: July 09, 2010, 06:09:09 pm »
http://tinypic.com/r/2itoks0/3
I made this game(in the screenshot) in game maker a while back.
Now i wanna remake it as open source, and in c++ with SFML and mappy tile editor
I'll add more than just zombies as enemies, I'll add robots, aliens, no people though, cause that may be offensive to some folks in the world

I'll keep the teammate thing, but it'll be harder to call them in, and they'll be tougher so they stay with you longer

Moddable weapons, im not sure what that means yet

Have special configuration, where you play as an innocent civilian, or a zombie, or a chicken, or any of the other NPC's, ill only change the player sprite, the who's the enemy config options in the aliens, people, zombies....

Also cars, all the normal video game weapons for aliens and soldiers, mini gun and rockets for robots, melée for zombies, and maybe a super breed of zombies that shoots guns at you

A nearly text free HUD and menu, for easy internationalization, and handicapped settings, for practice, and who knows? maybe a handicapped person will play my game and use those settings

but these are all still ideas, i still got a lot to do before i have something like my game maker game

if you have any ideas, or requests, or anything just post a reply

Hugo

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Top-Down Shooter
« Reply #1 on: July 13, 2010, 04:55:19 am »
*UPDATE 1*
Well, got the weapon system working, just need bullets
And I implemented mappy map files, yay!
The player moves wonderfully, the weapons have weight, I've finished making the outlines for most of the game sprites, and I will soon draw in the sprite outlines, I'll plan the AI algorithm, make a lot of awesome maps, get collisions working, and make bullets of course.

ps the sprite's look a little like this so far...
http://tinypic.com/view.php?pic=25a7ujt&s=3

VanEldo

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« Reply #2 on: July 13, 2010, 01:11:23 pm »
Hi,

the game screenshots look quite funny and bloody  :o .

One advice: Make sure that you exactly know what you want to develope BEFORE you start developing! The game will look more professional and sophisticated.

Good look and have fun!

Hugo

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« Reply #3 on: July 13, 2010, 11:18:50 pm »
I know....
The number one rule when making programs is:
PLAN PLAN PLAN
I've gotta notebook with all the details....

Spidyy

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« Reply #4 on: July 14, 2010, 01:03:32 am »
Voted Aliens.

* Loved Alien Breed 2 on Amiga *

Hugo

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« Reply #5 on: July 14, 2010, 01:32:53 am »
Have you tried phobia iii?
It is awesome! It was made with sdl, it has a gimmick, and it's a shoot em all style game

Spodi

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Top-Down Shooter
« Reply #6 on: July 14, 2010, 01:55:32 am »
Zombies rule

Hugo

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« Reply #7 on: August 04, 2010, 07:32:57 pm »
Hooray! I made the splash image:

 

anything