I can't really give you any command lines, but there are tens of thousands of examples on the internet how to compile C code and how to link a library.
Also this is not ANSI C but just regular C.
The documentation of CSFML contains this example:
#include <SFML/Audio.h>
#include <SFML/Graphics.h>
int main()
{
sfVideoMode mode = {800, 600, 32};
sfRenderWindow* window;
sfTexture* texture;
sfSprite* sprite;
sfFont* font;
sfText* text;
sfMusic* music;
sfEvent event;
/* Create the main window */
window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL);
if (!window)
return EXIT_FAILURE;
/* Load a sprite to display */
texture = sfTexture_createFromFile("cute_image.jpg", NULL);
if (!texture)
return EXIT_FAILURE;
sprite = sfSprite_create();
sfSprite_setTexture(sprite, texture, sfTrue);
/* Create a graphical text to display */
font = sfFont_createFromFile("arial.ttf");
if (!font)
return EXIT_FAILURE;
text = sfText_create();
sfText_setString(text, "Hello SFML");
sfText_setFont(text, font);
sfText_setCharacterSize(text, 50);
/* Load a music to play */
music = sfMusic_createFromFile("nice_music.ogg");
if (!music)
return EXIT_FAILURE;
/* Play the music */
sfMusic_play(music);
/* Start the game loop */
while (sfRenderWindow_isOpen(window))
{
/* Process events */
while (sfRenderWindow_pollEvent(window, &event))
{
/* Close window : exit */
if (event.type == sfEvtClosed)
sfRenderWindow_close(window);
}
/* Clear the screen */
sfRenderWindow_clear(window, sfBlack);
/* Draw the sprite */
sfRenderWindow_drawSprite(window, sprite, NULL);
/* Draw the text */
sfRenderWindow_drawText(window, text, NULL);
/* Update the window */
sfRenderWindow_display(window);
}
/* Cleanup resources */
sfMusic_destroy(music);
sfText_destroy(text);
sfFont_destroy(font);
sfSprite_destroy(sprite);
sfTexture_destroy(texture);
sfRenderWindow_destroy(window);
return EXIT_SUCCESS;
}
Personally, I still recommend you to use C++ and SFML itself, especially if you have little experience with C or the toolchain. It won't be much easier, but you'll find more resources for it, especially in combination with SFML.