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Author Topic: Object containers  (Read 1130 times)

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glad

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Object containers
« on: May 16, 2022, 04:44:43 pm »
I'm looking for a container for sprites which could be placed inside a window and has it's own local coordinate system, and if sprites inside the container are not in it's bounds they won't be rendered.

Is there a way to achive this?

eXpl0it3r

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Re: Object containers
« Reply #1 on: May 17, 2022, 09:03:00 am »
You can use a view and limit it to a certain area (see the view tutorial).
Or you could use a RenderTexture that matches the area's size and render into it. If it doesn't fall onto the render texture itself, it wouldn't be shown.
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