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Topic: Object containers (Read 1130 times)
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glad
Newbie
Posts: 1
Object containers
«
on:
May 16, 2022, 04:44:43 pm »
I'm looking for a container for sprites which could be placed inside a window and has it's own local coordinate system, and if sprites inside the container are not in it's bounds they won't be rendered.
Is there a way to achive this?
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eXpl0it3r
SFML Team
Hero Member
Posts: 11029
Re: Object containers
«
Reply #1 on:
May 17, 2022, 09:03:00 am »
You can use a view and limit it to a certain area (see the
view tutorial
).
Or you could use a RenderTexture that matches the area's size and render into it. If it doesn't fall onto the render texture itself, it wouldn't be shown.
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