From what I remember, you cannot import Qt windows with SFML because OpenGL needs some specific window attributes. And these attributes are not used by Qt (and cannot be set after window creation).
Maybe you noticed a "invalid drawable" message in your console, and I believe that's why you can only see a blank widget.
Thus... the only thing you can do is separating the SFML window from the Qt stuff : make a SFML window for your drawing, and other windows for the Qt stuff.