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Author Topic: window.setKeyRepeatEnabled(false) Not working  (Read 2525 times)

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vengerSC

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window.setKeyRepeatEnabled(false) Not working
« on: May 29, 2022, 08:04:24 am »
I'm working on a personal project, and need the user to input an text, but, when i write an character, some times it write 2 or 3 insted of one, and of course, i tried to use sf::clock, it helps a litte bit, but dont solve the error, i'm trying to use the sf::window::setKeyTepeatEnabled(false), but seems to have no effect.

This is my Header file where i'm struggling with te problem :
#pragma once
#include <SFML/Graphics.hpp>
#include <string>

class TextBox {


public:

        TextBox(int PosX, int PosY) {
       
                Tbox.setSize(sf::Vector2f(500, 50));    Tbox.setOrigin(250, 25);       
                Tbox.setPosition(PosX, PosY);
                Tbox.setOutlineThickness(1);
                Tbox.setFillColor(sf::Color::Transparent);      Tbox.setOutlineColor(sf::Color::White);

        }

        void Write(int MouseX, int MouseY, sf::Event& event) {
               
                BebasNeue.loadFromFile("C:/Users/Felipe/source/repos/Render_Dog/Render_Dog/BebasNeue-Regular.otf");


                int TPx = Tbox.getPosition().x;                
                int TPy = Tbox.getPosition().y;                
               

                Ui_text.setFont(BebasNeue);
                Ui_text.setPosition(160, 577);  Ui_text.setCharacterSize(35);
                Ui_text.setString(User_Input);

                Tbox.setOutlineColor(sf::Color::Red);

                if (MouseX >= TPx - 250 && MouseY >= TPy - 25 && MouseX <= TPx + 250 && MouseY <= TPy + 25) {
                       

                        if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) Textbox_clicked = true;
       

                }

                else {

                        if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) Textbox_clicked = false;


                        if (Textbox_clicked == true) Tbox.setOutlineColor(sf::Color::Red);
                        else Tbox.setOutlineColor(sf::Color::White);
                }

                       

                        if(Textbox_clicked == true) {

                        if (sf::Keyboard::isKeyPressed(sf::Keyboard::BackSpace) && Textbox_clicked
                                && Text_Clock.getElapsedTime().asMilliseconds() > 70) {

                                std::string     String_User_Input = (std::string)User_Input;


                                if (String_User_Input.size() == 0) {}


                                else {
                                        User_Input.erase(String_User_Input.size() - 1, 1);
                                        Text_Clock.restart();
                                }
                        }
                       


                        if (event.type == sf::Event::TextEntered && !sf::Keyboard::isKeyPressed(sf::Keyboard::BackSpace)
                                && Text_Clock.getElapsedTime().asMilliseconds() > 70 && Textbox_clicked ) {
                               

                                User_Input += event.text.unicode;

                                Text_Clock.restart();   }
                        }
        }



        void Render(sf::RenderWindow& window) {
       
                window.draw(Tbox);
                window.draw(Ui_text);
        }


private:

        bool Textbox_clicked = false;


        sf::Clock Text_Clock;
        sf::RectangleShape Tbox;
        sf::String User_Input;
        sf::Text Ui_text;       sf::Font BebasNeue;
};
 

And here is my main file :


#include <SFML/Graphics.hpp>
#include "Buttons.h"
#include "TextBox.h"

int main() {


        // Render window
        sf::RenderWindow window(sf::VideoMode(800, 800), "Render Dog");         window.setFramerateLimit(30.f);


        // Not working
        window.setKeyRepeatEnabled(false);

        // Ui
        Buttons B1(400, 400, sf::Vector2f(140, 70));
        TextBox TB1(400, 600);


        // BG gradient
        sf::Vertex BG[4] = {
                sf::Vertex(sf::Vector2f(0,-300), sf::Color::Black),
                sf::Vertex(sf::Vector2f(800,-300), sf::Color::Black),
                sf::Vertex(sf::Vector2f(800,9900), sf::Color::White),
                sf::Vertex(sf::Vector2f(0,9900), sf::Color::White),
        };


        // Main loop
        while (window.isOpen()) {
               
                // Variaveis em Loop
                sf::Event event;
                int MouseX = sf::Mouse::getPosition(window).x;
                int MouseY = sf::Mouse::getPosition(window).y;


                // Loop de eventos
                while (window.pollEvent(event)) {
               
                        if (event.type == sf::Event::Closed)    window.close();
               
                }
       
                // Funcoes

                B1.colision(MouseX, MouseY);
                TB1.Write(MouseX, MouseY, event);

       


                // Renderizacao

               
                window.draw(BG, 4 ,sf::Quads);
                B1.render(window);
                TB1.Render(window);
                window.display();
                window.clear();


        }
       
        return 0;

}





 




eXpl0it3r

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Re: window.setKeyRepeatEnabled(false) Not working
« Reply #1 on: May 31, 2022, 09:42:20 am »
You can't use the event object outside of the event loop (i.e. TB1.Write(MouseX, MouseY, event);), otherwise you can get a random state of the event object.
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vengerSC

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Re: window.setKeyRepeatEnabled(false) Not working
« Reply #2 on: May 31, 2022, 05:02:29 pm »
I'm surprised how simple was it, thankyou man it works nice now.