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Author Topic: 2D animation  (Read 926 times)

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MichelangeloSFML/

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2D animation
« on: July 24, 2022, 11:48:44 am »
Is it possible to shift & bend images in real-time with SFML, in order to create fluid animation? Something like this Photoshop tutorial, where triangles are placed on top of images & then you manipulate the image.

At time 3:00
https://youtu.be/kH2LP3Md6uE?t=180

Can you bend & shift a collection of sprite images that will make up a larger unit/character? Can you do it with triangles in SFML?

Paul

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Re: 2D animation
« Reply #1 on: July 30, 2022, 10:45:42 am »
That's way advanced, it's possible if you program entire backend including triangulation, IK.. :)

eXpl0it3r

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Re: 2D animation
« Reply #2 on: August 02, 2022, 12:38:20 am »
If the shapes are separate or textured sprites, then you can apply some bending with a shader, but you won't be easily just bend certain parts of an image, because the first requires you to extract those "certain parts" from the overall image, which is not trivial.
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