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Author Topic: Blue/Green lines appear when moving camera left/right inside a tilemap.  (Read 346 times)

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Vestelion

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When I move the camera left/right some green/blue stripes appear.

With VGA screens nothing happens, but with HDMI screens always happens. I had been looking for help in older posts of this forum, and it seems to be an old SFML issue which could be "fixed" rounding the center of the camera to an integer value per frame.

This works great with pixel movement games, but im using box2d and the result of this its crappy.

This is how my game prototype looks without rounding the center of the camera:
https://youtu.be/vi64WMHxrF0

And this is how it looks rounding the center of the camera (notice that the "cookie" shakes):
https://youtu.be/1XVM3dPcHik

There is an option that fixes the problem of the lines and does not affect the precision of movements?
« Last Edit: September 19, 2022, 03:25:37 pm by Vestelion »

Stauricus

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Re: Blue/Green lines appear when moving camera left/right inside a tilemap.
« Reply #1 on: September 20, 2022, 12:33:05 am »
that can happen when tiles are sized as floats instead of integers
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